Spend food to deploy units in a side-view base battle, then use coins to improve food production, base health and unit options. Progress from Stone Age toward Farm Age through evolution, which resets coins, upgrades and battles as stated in the game.
Build a multi-floor restaurant business by unlocking kitchens and upgrading kitchen production, elevator transport and restaurant service. Compare capacity and speed across the chain before investing cash in the next upgrade.
How to Play
Open Battle and check your food balance and the cost below each available unit card.
Tap or click a unit card when enough food is available to deploy it into the lane.
Watch the advancing units and both base health bars, then plan your next deployment.
Open Upgrade to spend coins on food production, base health or another unit. Check Evolution separately when considering a new age.
Resource and Upgrade Strategy
Food and coins serve different purposes. The captured Clubman deployment costs three food; food production is shown as a rate per second. Upgrade buttons and unit unlocks have coin prices. If you repeatedly wait for food, compare a production upgrade with your other options. If the base is failing before reinforcements arrive, inspect base health and deployment timing.
The mission panel tracks tasks such as Spawn Clubman 8/10. Check your current mission rather than assuming every deployment immediately grants its listed reward. The unit panel also displays attack and health stats to compare unlocked options.
Evolution FAQ
What changes when I evolve?
The captured panel offers evolution from Stone Age to Farm Age to unlock stronger units. It explicitly warns that coins, upgrades and battles will reset. Read the current panel before committing.
How much does evolution cost?
The Stone Age panel shows 2.00k coins. Treat this as the displayed price at that stage, not a fixed price for every later age.
Can I deploy with coins instead of food?
The captured battle card lists food as its deployment cost. Coin purchases belong to the upgrade screen; keep the two balances separate when planning.
Screenshots & Strategies
Real browser captures · October 21, 2026
The Clubman card costs three food in this battle. Check the food counter before trying to deploy another unit, and watch both base health bars.Spend coins on Food Production, Base Health or unlocking another unit. This screen separates ongoing food generation from the one-time coin prices of upgrades.The Spawn Clubman mission has reached 8/10. Follow mission progress while managing the food needed for the next deployment.The Evolution panel offers Stone Age to Farm Age progression for 2.00k coins in this capture. Its warning states that coins, upgrades and battles reset when you evolve.